PROJECTS / RIFT

RIFT

Rift is a fast paced real time strategy game (RTS) based around space combat and territory control. As a space overlord the player is the supreme commander of a space fleet and it is their goal to eliminate their competition. Unlike traditional RTS games, Rift focuses on quick combat and tactics. Each fleet revolves around a mothership and to win players need to destroy the enemy motherships while protecting their own.

Resource gathering, construction, and tech trees are eliminated in Rift freeing the player to focus on the battle. This war takes place across solar systems and asteroid belts and each heavenly body under the player's control automatically produces new ships for the fleet. The real challenges comes from gaining strategic control of territory and deploying battlefield tactics. Multiple ship types, special planetary attributes and an arsenal of tide-turning command point attacks impact the way each battle plays out. Space is an cold place, the warfare will be unforgiving.

Rift is designed for gamers who love fast paced strategy but don't have time to devote to traditional RTS titles. The stripped down and streamlined gameplay is what makes Rift fun; players aren't hassled with tedious duties like managing cities, collecting resources and researching tech trees. In Rift you get your units and you go on the offensive!

Attachment(s)

Rift Design Document (114.4 KB)

Rift Game Manual (64.9 MB)

Rift Pitch Presentation (283.1 KB)

Updates

Project content update [12.04.2009]

I've put some more stuff up on the project page. I've added screenshots and videos for Planetpaluza, Rift and NPR.

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