PROJECTS / DISTRIBUTED RENDERING

DISTRIBUTED RENDERING

This is a research project for my distributed system course. In this project, I am investigating different techniques used in distributed rendering systems.

Currently, the main benchmark for each approach would be the performance of each algorithm. Specifically, how much time it takes to render a frame. Eventually, I'd like to see how each approach renders animations which includes camera state changes and render object state changes.


A load-balancing strategy for sort-first distributed rendering
Abraham, F.; Celes, W.; Cerqueira, R.; Campos, J.L.;
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on 17-20 Oct. 2004 Page(s):292 - 299

DPBP: a sort-first parallel rendering algorithm for distributed rendering environments
Huabing Zhu; Kai Yun Chan; Lizhe Wang; Wentong Cai;
Cyberworlds, 2003. Proceedings. 2003 International Conference on 2003 Page(s):214 - 220

Distributed Rendering for Scalable Displays
Humphreys, G.; Buck, I.; Eldridge, M.; Hanrahan, P.;
Supercomputing, ACM/IEEE 2000 Conference 04-10 Nov. 2000 Page(s):30 - 30

Attachment(s)

Presentation - Overview (428.6 KB)

Presentation - Analysis (585.6 KB)

Presentation - Progress (2.5 MB)

Project Report (82.6 KB)

Deliverable (25.2 MB)

Presentation - Results (273.5 KB)

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