009 | Cloth Simulation Using Hardware Tessellation
008 | Cornerstone
007 | Realtime Radiosity
006 | Distributed Rendering
005 | Rift
Rift is a fast paced real time strategy game (RTS) based around space combat and territory control. As a space overlord the player is the supreme commander of a space fleet and it is their goal to eliminate their competition. Unlike traditional RTS games, Rift focuses on quick combat and tactics. Each fleet revolves around a mothership and to win players need to destroy the enemy motherships while protecting their own.
Resource gathering, construction, and tech trees are eliminated in Rift freeing the player to focus on the battle. This war takes place across solar systems and asteroid belts and each heavenly body under the player's control automatically produces new ships for the fleet. The real challenges comes from gaining strategic control of territory and deploying battlefield tactics. Multiple ship types, special planetary attributes and an arsenal of tide-turning command point attacks impact the way each battle plays out. Space is an cold place, the warfare will be unforgiving.
Rift is designed for gamers who love fast paced strategy but don't have time to devote to traditional RTS titles. The stripped down and streamlined gameplay is what makes Rift fun; players aren't hassled with tedious duties like managing cities, collecting resources and researching tech trees. In Rift you get your units and you go on the offensive!
004 | NPR
003 | Agent
Agent is a three-dimensional, sci-fi game where the user takes on the role of a spy/assassin hired by one corporation to sabotage a rival. The game is played primarily from a third person point of view with a focus on using social engineering techniques as a means of gaining information. The player will be able to use this information to complete mission objectives without arousing suspicion in the people working within the company. The atmosphere of the game is generally Orwellian in nature, featuring heavy use of security cameras, general distrust of co-workers, and a highly segregated class system. The actual gameplay is somewhat akin to the old adventure games from the 90s (The Maniac Mansion games, The Kings Quest series, etc).
This was an independent study project that spanned two school quarter during my undergraduate years. Over 18 people were involved in this project, most of whom are students and from different colleges. This interdisciplinary study included students from Computer Science, Software Engineering and 3D Digital Graphics.
002 | Planetpaluza


